Curriculum Course of Study Project
Casino Table Games
By
Angela K Brown and General Williams
Presented in Partial Fulfillment Requirements for
EDW 430
University of Nevada, Las Vegas
Related Academic Standards
Students must have the manual dexterity to be able to mathematically compute payoffs and community in English to met casino industry standards. The student will become proficient in using mathematics to solve problems which may apply arithmetic and multiplication applications.
• Interpret visual materials
• Listen, comprehend, and take appropriate actions.
• Access, organize, and evaluate information.
• Use written and/or oral language skills to work cooperatively to solve problems, make
• decisions, take actions, and reach agreement.
• Communicate ideas and information effectively using various oral and written forms for a
• variety of audiences and purposes.
• Relate number relationships, number systems, and number theory.
• Explore patterns and functions.
• Explore concepts of statistics and probability in real world situations.
• Apply mathematical methods, concepts, and properties to solve a variety of real-world problems.
Related Technical Standards
• Computation Skills
• Eye/Hand coordination
• Physical dexterity
• Oral Expression
• Deductive Reasoning
The Term Paper on Responsibility to Solve Problem
It is critical that people take responsibility for solving problems that affect their community so that everyone will have a better world to live in. It is lucid through several examples from literature such as 1984 and historical figures such as Rosa Parks and Peter Benenson that people must take responsibility to solve problems in their communities. In the novel 1984 by George Orwell, the main ...
• Employs thinking skills including creative thinking, decision making, problem solving, reasoning, and knowing how to learn.
• Basic Skills: Employs basic academic skills including reading, writing, arithmetic and mathematics, speaking, and listening.
• Personal Qualities: Practices work ethics related to individual responsibility, integrity, honesty, and personal management.
Certificate of Completion
Students are awarded a certificate after completion of course curriculum.
Age Limit
Students must be 21 in order to deal at a casino.
Course Projection
First Semester
Casino gaming 100 Dealing Blackjack – 6 credits
Casino gaming 101 Dealing Craps – 6 credits
Casino gaming 102 Dealing Roulette – 6 credits
Second Semester
Casino gaming 103 Dealing Poker – 6 credits
Casino gaming 104 Dealing Baccarat – 6 credits
Casino gaming 105 Dealing Tiles – 6 credits
Total Credit Program = 36 credits for certification plus 100 lab practice hours.
Course List and Description
Course Name: Blackjack Dealing
Course Abbreviation: CG 100 Blackjack Dealing
Classification: Vocational-Technical Elective
Description: A course to provide skills and knowledge relative to dealing blackjack at a casino. (6 hr. lecture, 100 hr. lab)
To instruct the game of Blackjack with emphasis on game procedure, quick mental math proficiency, game application and game speed with special emphasis on customer service skills.
Course Name: Craps Dealing
Course Abbreviation: CG 101 Craps Dealing
Classification: Vocational-Technical Elective
Description: A course to provide skills and knowledge relative to dealing craps at a casino. (6 hr. lecture, 100 hr. lab)
To instruct the game of Craps with emphasis on game procedure, quick mental math, technical skills in game delivery, cheques handling skills, customer service and game speed.
Course Name: Roulette Dealing
Course Abbreviation: CG 102 Blackjack Dealing
Classification: Vocational-Technical Elective
Description: A course to provide skills and knowledge relative to dealing Roulette at a casino. (6 hr. lecture, 100 hr. lab)
To instruct the game of Roulette with emphasis on game procedure, knowledge of the layout, spinning the ball, game protection, pushing cheques, quick mental math conversions, customer service skills, game protection and game speed.
The Review on Electronic Games and Entertainment
As early as 2600 BC, games are universal part of human experience and present in all countries as part their cultures. Games are usually for enjoyment, leisure, and sometimes used as educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental and physical stimulation, and often both. Games can take a variety of forms, from competitive ...
Course Name: Baccarat Dealing
Course Abbreviation: CG 103Blackjack Dealing
Classification: Vocational-Technical Elective
Description: A course to provide skills and knowledge relative to dealing Baccarat at a casino. (6 hr. lecture, 100 hr. lab)
To instruct the game of Baccarat with emphasis on game procedure, math conversions, proper protocol skills, cheques handling skills, customer service and game speed.
Course Name: Pai Gow Tiles Dealing
Course Abbreviation: CG 105 Tiles Dealing
Classification: Vocational-Technical Elective
Description: A course to provide skills and knowledge relative to dealing Tiles at a casino. (6 hr. lecture, 100 hr. lab)
To instruct the game of Pai Gow Tiles with emphasis on game procedure, math conversions, tile rank, setting hands proficiency, customer service and game speed.
Course List of Competencies
Level of Competence Date of Competence Blackjack Dealer Craps Dealer Roulette Dealer Baccarat Dealer Tiles Dealer Estimated Hrs of Instruction
Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours
Academic Standard
429A – 433A English
1205 – 1209 Reading
1301-1316 Speaking
15B – 260 Math
Technical Standard
NRS.463.0129 Table Game
15B-260 Table Game
1.0 Math Proficiency
1.1 English Proficiency
Technical
NRS.463.0129
2.0 Ordinance
2.1 Hand Dexterity skill
2.2 Math Proficiency Skill
2.3 Game Speed
2.4 Practicum/Delivery
2.5 Game Protection
2.6 English Proficiency
2.7 Dealer Hospitality
Level of Competence Date of Competence Blackjack Dealer Craps Dealer Roulette Dealer Baccarat Dealer Tiles Dealer Estimated Hrs of Instruction
Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours
The Homework on Video Games Cause and Effects on Children
Video games have come a long way since they were introduced to the mainstream Audience. Video games are increasingly using advanced technology, they have come closer to reality than ever before. They are creating the idea that video games cause violence. When these realistic violent video games are become popular, these games have caused children and teenagers to become addicted to playing it. ...
Blackjack
1.0 Game Theory 15 min
1.1 Counting Cards 15 min
1.2 Knowing Equipment Terms 15 min
Practicum
2.0 Shuffling cards 1 hour
2.1 Pitching cards 1 hour
2.3 Tucking cards 10 min
2.4 Cutting Chips 30 min
Player Hands
3.0 Hitting hands 5 min
3.1 Standing 5 min
3.2 Pushing Bet 5 min
Hand Choices
3.3 Double Down 30
3.4 Splitting Pairs 30
3.5 Surrender 30
3.6 Insurance 30
3.7 Basic Strategy 45
Craps
1.0 Explanation of Game 20
1.1 Stick Calls Spiel 15
Types of Bets
2.0 Betting Pass line 20
2.1 Betting Pass line odds 20
Level of Competence Date of Competence Blackjack Dealer Craps Dealer Roulette Dealer Baccarat Dealer Tiles Dealer Estimated Hrs of Instruction
Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours
2.2 Betting Don’t Pass 30
2.3 Betting Don’t Pass odds 30
2.4 Betting the Field bet 15
2.5 Betting Big 6 and Big 8 15
2.6 Betting Come bets 45
2.7 Betting Laying odds 45
2.8 Betting Proposition Bets 1.0
Game Strategy 35
3.0 Knowing Dice Combos 30
3.1 Betting Race track odds 30
Roulette
1.0 Introduction 30
1.1 Equipment terminology 20
1.2 Spinning ball 45
1.3 Pushing Cheques 1.0
1.4 Sweeping the Layout 30
1.5 Placing the marker 15
1.6 Identify Chip Value 20
Strategy 30
2.0 Making Compound bets 1.0
2.1 Making Conversion Bets 1.0
Practicum
3.0 Mucking cheques 30
3.1 Cutting cheques 30
Level of Competence Date of Competence Blackjack Dealer Craps Dealer Roulette Dealer Baccarat Dealer Tiles Dealer Estimated Hrs of Instruction
The Term Paper on Characteristic Function Game Games Players
First Report on a Project Studying the Analysis of Cooperation in Games Through Modeling in Terms of Formally Non-Cooperative Action in a Repeated Game Context few years ago I gave a talk on the topic of the use of the 'Prisoner's Dilemma' game, in a context of repetition and evolution of strategies, by theoretical biologists who were interested in studying the natural evolution of cooperative ...
Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours
3.2 Passing cheques 1.0
3.3 Doing Hand positions 30
Baccarat
1.0 Game Explanation 45
1.1 Identifying Card Value 15
1.2 Reading hands 15
1.3 Making Commissions 30
Rules
2.0 Betting 27, 47 & 67 rules 45
Base Procedures 30
3.0 Making Payouts 30
3.1 Betting Commissions 30
3.2 Using Markers 30
3.3 Making Call bets 30
3.4 Making Tie bets 30
3.5 Cheques divisions 30
Stickman duty
4.0 Making Card spiels 45
4.1 Shuffling deck 1.0
4.2 Making Call bets 30
Tiles
1.0 Explanation of Game 45
Using Tile Rank 40
2.0 Identifying
Wong/Gong/high 9 15
Level of Competence Date of Competence Blackjack Dealer Craps Dealer Roulette Dealer Baccarat Dealer Tiles Dealer Estimated Hrs of Instruction
Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours Estimated Total Hours
Practicum
3.0 Making Tile distribution 45
3.1 Making Commissions 45
3.2 Taking Bank 1.0
3.3 Knowing House Rules 1.0
3.4 Setting hands 1.0
3.5 Setting Tiles 1.0
3.6 Using Tile hand comparison to high/low hands 1.0
3.7 The dice and hand delivery 1.0
Course Goals
1.0 Terms/Control
1.1 Structure Develop
Program Title: Casino Table Games
Unit Title: Blackjack
Lesson Title: How to play Blackjack
Lesson Objectives: Given a list of terms, the learner will identify with some blackjack concepts with 70% accuracy.
Time Allowed: 35 minuets
Equipment:
• Table
• Blackjack Layout
• Casino chips
• Rack
• Playing Cards
• VHS machine
• Handouts
• Game award
Academic Standard: EN 429 -433, RE 1205-1209, Sp 1301-1316, MA 15B-260
The Term Paper on Scientific Process behind Games of Chance
... a player can find a video poker game with a return greater than 100 percent. The house edge for the blackjack game differs ... house advantage of 0. 5 percent. Nonetheless, the average player of a blackjack game will ultimately give about two percent advantage to ... a prearranged fashion, considering the up-card of the dealer and the players’ hand. No other than the card counters which are rare, can ...
Technical Standard: NRS.463.0129
Introduction: A short film will briefly demonstrate to the student the game concept.
Body: Given several hands in blackjack, I will demonstrate to the player how to the term applies to the game of black:
• Hit. After dealing a hand, I will explain to the player that if he wants another card he must scratch the table or make a verbal remark.
• Stand. After dealing a hand, the learner will determine if he wants no more cards. I will explain to him he must stand this hand.
• Double down. After dealing a hand, I will explain to the player that when he has a soft hand it is best to double your chances of winning and he can do this by setting an even amount of chips next to his bet. This pays 2 to 1.
• Split. After dealing a hand, I will explain to the player that if he has two identical cards that he has the option of splitting his hand. By doing this he creates two separate hands. If he splits he must make a bet for each hand.
• Insurance. I will deal a couple of hands with an Ace up with any number of with a10 underneath. The player then has an option to bet at least half his bet on the insurance line. I will explain to the player to bet proper, under and over to go through the process of paying bets.
• Even money. During insurance, if the player has blackjack and the dealer has an Ace showing, he may ask to win even money. Explains a blackjack is usually paid 2 to 1.
• Surrender. I will deal a hand with a 10 showing. I would suggest if a player has 12 – 16 it is a busting hand and it would be best to quit. The player can ask to take surrender which he will lose ½ his bet.
Summary: The learner will demonstrate knowledge of the concepts of the game during live practice with 70% accuracy.
• Did the student follow procedures for the vocabulary?
• Did the student understand the vocabulary concept?
• Did the student use proper terminology during the game?
• Did the student ask questions to concepts they did not understand?
• Did the students enjoy playing the game?
Blackjack Objectives from tasks competencies
• Given a lesson on paying blackjack payouts on numbers ending in 8, the learner will use mathematics to solve problems with 80% accuracy.
The Essay on Greed In Sports Players Job And The Fans Game
Greed In Sports Recently Michael Jordan wanted to de-certify the union of the National Basketball Association, because he felt he could never make what he was "worth " under the current agreement. Michael Jordan had an estimated income of $33 million in 1994. Last year, Major League Baseball players went on strike because they felt the deal that the owners were proposing was unfair. The minimum ...
• Given a lesson on how to conduct customer service skills, the learner will execute an understanding of the information by thanking the player for playing at their table.
• Given a lesson on game theory, the learner will demonstrate his knowledge of the game using basic strategy key with 80% accuracy.
• Given a lesson on card value, the learner will assess information by his ability to add quickly with 80% accuracy.
• Given a lesson on equipment terms, the learner will name the correct terms to equipment in class succession with 100% accuracy.
• Given a lesson on practicum, the learner will practice the game theory to each game with 90% accuracy.
• Given a lesson on a shuffle, the learner will demonstrate the craft of completing a community college shuffle with 90% accuracy.
• Given a lesson on pitch, the learner will demonstrate his ability to deliver the card to the player with 80% accuracy.
• Given a lesson on how to tuck a card, the leaner will demonstrate his ability to place a card underneath the whole card without visibly showing the players with 100% accuracy.
• Given a lesson on cutting chips, the learner will demonstrate how to size into different denominations with 80% accuracy.
• Given a lesson on how to play a hand, the learner will apply basic strategy with 90% accuracy.
• Given a lesson on splitting pairs, the learner will demonstrate the procedure for splitting with 80% accuracy.
• Given a lesson on surrender, the learner will assist a student on procedure on how to surrender a hand with 90% accuracy.
• Given a lesson on insurance, the learner will recognize different hands to determine insurance and payouts with 90% accuracy.
Course Goals:
• Offer a “hands on” course that develops the skills required for employment as a Blackjack dealer.
• Emphasize proper dealing techniques and to familiarize the student with methods of game protection and game supervision.
• Instruct the student in the basic play strategy for the casino game of Blackjack.
• Demonstrate skill and dexterity required of casino Blackjack dealers and knowledge of procedures.
• Demonstrate proficiency in handling chips and cards as required for employment as a casino Blackjack dealer.
• Instruct the student in the math required to calibrate Blackjack bonus payouts.
Blackjack Explanation
General Rules:
Each player, including the dealer, is dealt two cards. The goal of each player is to get 21 without exceeding it. To win, the player’s hand must be higher than the dealer’s which is not revealed until the end of the game. A hand with a higher total than 21 is said to be bust and is out of the game.
Card Value:
• Cards 2 through 10 are worth their face value, and face cards (jack, queen, king) are worth 10.
• An ace’s value is 11 or 1, whichever is preferable to the player. An ace’s value may change at the player’s discretion throughout the course of a hand.
General Rules:
• Each player has an independent game with the dealer, so it is possible for the dealer o lose to one player, but still beat the other players in the same round.
Busting Hand:
• When a player busts he loses, even if the dealer also busts (therefore the game of Blackjack favors the dealer).
Tie or push Hand:
• If both the player and the dealer have the same point value, it is called a “push,” and neither player nor dealer wins the hand.
Blackjack:
• A two-card hand of 21 (an ace plus a ten-value card) is called a “blackjack” or a “natural,” and is an automatic winner. Bets for a player with a blackjack are usually paid 3:2.
Blackjack Playing Options:
• Hit: Take another card
• Stand: Take no more cards
• Double down: Double your wager, and then take exactly one more card and stand. The best time to double if the dealer shows 5 or 6 in hopes that dealer will bust. Players win 2 to 1.
• Splitting Pairs: If a player receives a pair (i.e.: 4-4, 7-7, etc.) he may double his bet with ½ of the total bet placed on each card. Each card is then played as a separate hand. This option is only available when both cards have the same value. If the player splits aces, they will only receive one card per ace and may not hit again. Splitting pairs makes two separate hands with chances of winning more money.
Blackjack Dealer Options:
• Dealer must hit when the dealer’s hand adds to 16 or less.
• Dealer must stay on the hands of 17 or higher regardless of what the players have.
• In most casinos, a dealer must also hit a soft 17 (such as an ace and a 6).
If the dealer busts then the players remaining who have not but win.
Blackjack terminology:
Surrender
• When the dealer’s up card is a 10 and the player has a bad hand (12, 13, 14, 15 or 16) the player can surrender ½ his bet and he is out the game.
Even Money
• When the dealer’s up card is an Ace and the player has 21 he may request even money and he will get paid equal value of his bet.
Insurance
• When a dealer has an Ace up card, it is possible he has blackjack. As a separate side is the player can bet ½ his bet for insuring in case the dealer has a blackjack. Insurance pays 2 to 1.
Basic Strategy
• Determines statistical betting options to house advantage.
Card Counting
• Strategy used to determine card distribution to players advantage.
• Card value: 2 – 6 = +1, 7-9 = 0, 10 and Ace = -1
Equipment
• Casino Table
• Casino Table Layout
• Different value chips/cheques
• Rack
• Discard Holder
• Toke Holder
• Lammers
• Stick/bowl
• Dice
• Dividers
• Shoe
• Deck of Blackjack/Poker Cards
• Roulette Ball/Wheel
• Shuffle Machine
• Gaming Laboratory Space