Dino Crisis The following codes and playing tips came from Game Sages. For more cheat codes, playing tips, reviews and news, please visit us on the Web at web All DDK door’s passwords 1 = Enter ‘HEAD’ to open the Chief’s Room door. 2 = Back to Main Entrance. To unlock this door enter ‘NEWCOMER’. 3 = In B 1 Hall, input ‘LABORATORY’ to unlock the door.
4 = Back to Computer room, insert your Key Card in the key card device. Regina will call Gail for help. After that, you have to use your DDK Disc and enter ‘ENERGY’. 5 = In Rest Station room, enter WATERWAY to unlock the door. 6 = In the room were you enter the B 2 chips 1 and 2, there is a DDK door.
Unlock this door by entering ‘STABILIZER’. 7 = In the Parts Storage room there is also a door. Enter DOCTOR KIRK to unlock this door. B 1 Library computer code 3695-Access code for computer in the library Room on floor B 1 Bonus Outfits If you beat the game in under 8 hours then you will get new costumes to wear as you play again. Chief’s Vault Combo Type in 705037 at the vault.
It will open and reveal the card to Dr. Kirk’s secret lab in the control room Fourth Outfit When you finish the game for first time, Regina will get two new costumes (Battle type, and Army type).
The Term Paper on Short Scene Door Room Enter
Resident Evil 3-Nemesis Bio Hazard 3-Last Escape -- Faqs/Walkthrough -- [by Rann Yong]Last update: October 1 st, 1999 Table of Contents 01. Intro 02. What's New 03. Controls 04.Characters 05. Walkthrough. September 28 th, daylight... II. October 1 st, night...06. Secrets 07. Mercenaries Game 08. Rank/ Grade 09. Miscellaneous 10. About 11.Special Thanks 01. Intro This is the first faq/ walk through ...
If you play through the game twice, you will get a 4 th outfit for Regina to wear. It will change her into a cave girl.
Almost as though SHE came from the portal. An extra bonus for getting this is that if CHECK her guns at your EQUIP menu, they will have turned to an ancient type weapons. They will still function like normal, though. Gas Experiment Room key code 7248-Access code to unlock Gas Experiment room Green Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won’t ever waste a plug on an E-Box that doesn’t have what you need.
Green E-Boxes (Medical Supplies) Control Room Hall (1): Hemostat 2 Med. Pack M 2 Rec. Aid 2 Resuscitation 2 Research Area Hall (1): Recovery Aid 1 Intensifier 2 Resuscitation 2 Experiment Room Hall (1): Resuscitation 1 Recovery Aid 1 Intensifier 1 Med. Pack M 2 Hemostat 2 Central Stairway (1): Hemostat 1 Intensifier 1 Recovery Aid 2 Resuscitation 1 Power Frequency Room (1): Resuscitation 1 Recovery Aid 4 Infinite Grenade Gun Ammo When you have seen all three endings to Dino Crisis (you must play three separate games from start to finish).
Regina not only starts with Grenade Gun in her arsenal, but she also has unlimited ammunition. Jackpot John Doyle’s ID number 57036-ID for John Doyle Lounge safe combo The combo for the lounge on the 2 nd floor is 8159 Management office safe combo 0426-Combo for the safe in the Management Office Operation Wipeout Mode To unlock Operation Wipeout, beat the game in under 5 hours or save less then three times or don’r use any continues Parts Storage computer code 364204-Access code for the computer in the Parts Storage Area Paul Baker’s ID number 59104-ID for Paul Baker Red Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won’t ever waste a plug on an E-Box that doesn’t have what you need.
Red E-Boxes (Ammo) Elevator Hall (2): 9 mm Parabellum 34 SG Bullets 10 Poison Dart 1 Intensifier 1 Main Hallway B 1 (1): 40 S&W Bullets 18 Slag Bullets 10 SG Bullets 10 Poison Dart 1 Communication Room (1): 9 mm Parabellum 17 SG Bullets 10 An. Aid 1 Multiplier 1 Control Room B 3 (3): Grenade Bullets 3 Heat Bullets 3 SG Bullets 5 An. Aid 1 Intensifier 1 Experiment Room Hall (2): Poison Dart 1 Slag Bullets 1040 S&W Bullets 18 An. Aid 1 Multiplier 1 Central Stairway (3): Poison Dart 1 Heat Bullets 3 Intensifier 2 Multiplier 1 An. Aid 2 Power Frequency Room (2): Heat Bullets 3 Grenade Bullets 3 Slag Bullets 10 An.
The Essay on Dress Code 4
“These clothes aren’t in style! Those close are too expensive. This is not appropriate for a work place.” An institution with dress code is more appropriate and sophisticated then without; no more headaches. Imagine going through the hassle of trying to figure out what to wear every day, dress code would minimize or even vanish those time consuming worries. People wouldn’t ...
Aid 3 Intensifier 1 Hovercraft Storage[Rick Ending] (1): Intensifier 1 Multiplier 1 An. Aid 1 Registration Numbers Here are the the two registration numbers you need for the ID Card: Mark Doyle-57036 Dr. Kirk-31415 Secret Ending Having trouble finding the 3 rd ending? If you ” ve played through to the end and chosen both Rick’s and Gail’s choices, then here’s the final ending you ” re looking for. Have a feeling you ” ve been through the game without visiting a few doors? You have. Three, to be exact. If you want to find it, you can simply access one of the Level A doors after you ” ve chosen Rick or Gail’s decision.
All of the unexplored level A doors lead to the same tunnel system. Simply follow it the secret heliport, then check your map and visit the red room. The red room will vary for each choice, so make sure to check. Security Pass Room key chip code 0392-Access code for Key Chips in Security Pass Room Security Pass Room computer code 31415-Access code for computer in Security Pass Room Stabilizer Design access code 10367-Access code for 1 st computer in Stabilizer Design Room Stabilizer Design access code 20204-Access code for 2 nd computer in Stabilizer Design Room Stabilizer Experiment Room case combo 1281-Combo for the case in Stabilizer Experiment Room Yellow Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won’t ever waste a plug on an E-Box that doesn’t have what you need. Yellow E-Boxes (Med. supplies & ammo) Strategy Room (1): Med Pack M 1 Hemostat 1 Intensifier 1 Slag Bullets 5 Resuscitation 1 Control Room B 3 (1): Hemostat 2 An.
Aid 2 Multiplier 1 Resuscitation 1 Hovercraft[Gail Ending] (1): Slag Bullets 10 Recovery Aid 1 Underground Heliport[Ending 3] (1): Med. Pack M 2 An. Aid 1 Recovery Aid 1 Resuscitation 1 Copyright (c) 1999 Game Sages LLC. All Rights Reserved. Comments to.
The Essay on Restaurant: Rooms And Access Aisles
In any establishment a client’s first impressions on entering the dining room are of great importance. The creation of atmosphere by the careful selection of items in terms of shape, design and color enhances the overall décor or theme and contributes to the total harmony. Physical Layout: Good planning and physical layout are important keys to success in the food and beverage industry. An ...