Aggression is basically the physical or verbal behavior intended to cause harm. It may either be hostile, driven by anger and performed as an end in itself, or instrumental, which is a means to some other end (Myers, 2008.) In this study, a survey was made to investigate the relationship between aggression and internet gaming. Heavy internet gamers were asked about their dominant emotions before, during, and after playing and also about how they deal with their friends while playing.
The result shows that the majority of the respondents feel excited before playing in the internet, which was a five over ten. Two respondents feel bored, whereas the rest feel normal, calm, and varying (upon the situation).
During playing, the outcome was that most of the respondents feel happy (six over ten.) Three of them still feel excited, and one had aggressive emotions.
According to the findings, majority of the respondents trash-talk their friends while playing, five out of ten people turned out to be doing this. Three respondents believed they treat their friends the same, whereas two thought they were competitive.
Half of the respondents, five over ten, feel satisfied after playing. Four respondents stated that it would depend upon the situation: happy if they won, and sad or angry if they lost. And, lastly, one stated he feels exhausted after playing. In terms of aggression, the results showed that there is a trend in the three phases: before, during, and after playing. Before playing, the majority feels excited to play, maybe as heavy gamers they have this urge to play that would explain why they feel this way. During playing, the majority feels happy, maybe because they are finally able to play already. But, it is also in this phase that they exhibit the most aggression; during playing, the majority trash-talk their friends.
The Term Paper on Aggression 1 Video Game
Running Head: Aggression Aggression 1 Running Head: AGGRESSION Aggression: Dealing with the Aspects that we are faced with Day in and Day Out Aggression 2 Abstract We live in a society where aggressive acts happen every day, but do we really know what causes it? How can we help ourselves and others to understand what aggression is? First off, we need to define aggression, tell it's causes and ...
In the midst of their happiness, when this is heightened, they get overwhelmed by the feeling the thrill of the game gives them which leads them to trash-talking. Lastly, the majority feels satisfied after playing since they have already “fed their cravings”. Gamers exhibit a verbal, hostile aggression. Verbal because it’s through words, and hostile because they were driven by the thrill of game to trash-talk their friends while playing. It is also an end in itself; they trash-talk not because they’re defending themselves or whatsoever, but because of the emotions that are flowing in them while playing.