The abstract concept of culture technology (CT) was first introduced in South Korea in the late 1990s by Kwangyun Wohn, a computer scientist (news.naver.com).
CT is a concept wherein technological knowledge is used for culture development. Because CT advocates the advancement of culture, the Korean government has promoted CT and has even encouraged academicians to pursue and develop the field of CT studies. CT is offered as a graduate program in Korea Advanced Institute of Science and Technology (KAIST).
Currently, KAIST is the only school in the world that offers CT program.
CT, according to Graduate School of CT Dean Dongman Lee, is a novel concept of convergence between humanity and technology. This concept needs to be developed for people to have a better understanding on how to use technology on improving lives. CT studies encompass the fields of science technology, digital media, humanities, social science, business, art, and design. It is a study that comprehends and develops the synergy of all these fields. It is a study that provides innovative ideas that makes technology human-centered. It creates new systems on how to use technology for human expression and enjoyment.
CT concept was later adopted and popularized by Lee Soo-man, founder of the South Korean music label and talent agency S. M. Entertainment and considered as the ‘master architect’ of the world-renowned Korean popular music (K-pop).
He utilized the CT system, a system proposed by CT studies, to strategically promote the agency’s artists and cultural content throughout Asia, and later throughout the world. The practice of CT in the entertainment industry has achieved its goal of advancement in culture. The CT system, which was later utilized by other talent companies, has three main steps: exportation of technology-infused cultural products, international collaborations, and globalization. Modern Korean cultural products are made with digital technology. Music and other art forms are mostly made with ‘expressive computer graphics and electronic art’. Performing artists, who are considered as cultural products, are cultivated through a scientifically-outlined training system in singing, dancing, acting, and speaking foreign language. They use technological devices in training and performing. They usually perform on stage with high technology
The Essay on Gender Studies And Cultural Studies 2
Gender Studies and Cultural Studies The reason why cultural studies are an important part of forming socio-political policies is because they allow policy makers to make people to believe that their consumerist drives are culturally defined. In its turn, this creates a psychological comfort for the average individual, which is one of the necessary preconditions for maintaining a structural ...
machineries, such as elevating floors and electronic audio-visual effects. S.M. entertainment lately introduced a hologram stage performance, wherein artists virtually perform on stage. Currently, SMent is working for the improvement of hologram performances. It would then be used to extend culture influence and to cope up with the rising demand for K-pop culture. Information and communications technology is utilized by Korean culture to globalize its contents. Availability of cultural products on Internet, collaborating with foreign broadcasting corporations, and consistent social network updating in entertainment are some of their ways to popularize their culture. Although the term ‘culture technology’ and its study were first coined and developed by Koreans, other nationalities are already fusing science technology with culture, specifically aesthetics culture. Japanese artists, for example, have been using computer technologies on many art forms. Japanese musical groups Livetune of Toy’s Factory and Supercell of Sony Music Entertainment Japan have released songs featuring Vocaloid as vocals. Vocaloids are virtual vocals or singers, derived from speech synthesizer that produces artificial human speech, which replaces actual human voice.
Vocaloids are also applied in ‘anime’, a Japanese motion-picture animation art which uses computer graphics. Some virtual anime characters perform on stage, singing and dancing through a 3D hologram image. Canadian director James Cameron’s Avatar also sets an excellent example for culture technology, but in film production. Avatar is made through high cinematic technology. It was a film of superb computer graphics and cinematic digital effects. The stereoscopic 3D fusion camera system developed by Cameron and Vince Pace was used to film a virtual world superimposed on the augmented reality. Motion capture animation technologies also developed by Cameron is used to make the photorealistic virtual characters. These technologies according to him do not need repeated camera set-ups like in traditional filming. Repeated lighting set-ups, make-up retouch and costume fitting are also not needed anymore. Technologies developed by Cameron have later been utilized by other movie producers. Cameron’s movie technology was praised by some critics, saying that it is revolutionary. CT is practiced by many people of the world. The combination of arts and sciences in the contemporary world has truly transformed the face of societies. The unification of human nature’s artistry and
The Research paper on Society and Culture 3
CHAPTER II NATURE AND SCOPE OF SOCIOLOGY OBJECTIVES: • Define sociology. • Discuss the development of sociology. • Identify different methods of sociology. • Give the importance of sociology. Lesson 1. Sociology as Science Sociology • What is Sociology? Sociology is the scientific study of society, including patterns of social relationships, social interaction, and culture. The term sociology was ...
rationality has shown how big it could affect people’s lives. There has been evolution in lifestyle, social interaction, human expression, and many other aspects of life. With the vast technological change, CT would be adopted by different countries for culture enrichment. CT would be developed as a field of discipline that would promote artistic usage of technology for human expression, enjoyment, and development.
Virtual Star to be Unleashed on U.S. Retrieved at http://www.independent.co.uk/arts-entertainment/music/virtual-star-to-be-unleashed-on-us-2291713.html Hatsune Miku CD scores the first oricon numer one on the weekly ranking. Retrieved at http://www.itmedia.co.jp/news/articles/1005/25/news066.html Culture Technology (CT).
Retrieved at http://news.naver.com/main/read.nhn?mode=LSD&mid=sec&sid1=110&oid=038&aid=0000115319. Graduate School of Culture Technology. Korea Advanced Institute of Science and Technology. 2008. Retrieved at http://www.kaist.edu/english/03_academics/01_depart_05b.php?pt=6. Chang, D. and Choi, K. What marketers can learn from Korean pop music. 2011. Retrieved at http://blogs.hbr.org/2011/07/what-marketers-can-learn-from/ Seabrook, J. Factory Girls: Culture Technology and the Making of Kpop. 2012. Retrieved at http://www.newyorker.com/reporting/2012/10/08/121008fa_fact_seabrook?currentPage=all Lee Soo Man outlines SM entertainment’s three stages of globalization. 2011. Retrieved at http://www.allkpop.com/article/2011/06/lee-soo-man-outlines-sm-entertainments-three-stages-of-globalization#axzz2oZk3i8e3 Shin, J. Culture Technology—A paradigm shift from technology-centered to human-centered. 2012. Retrieved at http://www.koreaittimes.com/story/22133/culture-technology-%E2%80%93-paradigm-shift-technology-oriented-human-centered Abramowitz, R. Do the Avatar actors deserve recognition? 2010. Retrieved at http://articles.chicagotribune.com/2010-02-24/entertainment/sc-ent-0224-avatar-actors-20100224_1_avatar-screen-actors-guild-movie Waxman, S. Computers join actors in hybrid on screen. 2007. Retrieved at http://www.nytimes.com/2007/01/09/movies/09came.html?ei=5088&en=a04547b0447818e8&ex=1325998800&adxnnl=1&partner=rssnyt&emc=rss&adxnnlx=1188209207-Eot0a/VzV
The Essay on Technology Solutions for Human Services
There are numerous barriers in every aspect of human service; they vary as much as the clients themselves. These barriers can come in many areas of human service like services, planning, funding, or empowerment. Every human service agent needs to look at each barrier as a personal challenge. This will help the agent find an application that could overcome the barriers. Three main barriers are ...