NECRO S: Necromancers. The Undead’s primary spell-caster. -FIENDS: Crypt Fiends. The Undead’s anti-air support unit. -SKEL LIES: Skeletons. These refer to all types of Skeletons: Skeleton Warriors, Skeleton Mages, Lesser Dark Minions, Dark Minions, and Greater Dark Minions.
-FROSTIEST: Frost Worms. The Undead’s aerial tank. -STATUE: An Obsidian Statue. An Undead unit that can heal your troops. -ACOS: Acolytes. The Undead’s worker units.
-ZIG G: Ziggurat. Undead Farm. -Hot: Halls of the Dead. Tier 2 Undead Command Center. -DK: Death Knight.
One of the Undead Heroes. -DL: Dread lord. Another of the Undead Heroes. -CL: Crypt Lord. See above. -HP: Hit points, health, whatever you want to call it.
When a unit loses all of it’s HP it is dead. -MANA: Magical energy. Required to cast spells and other types of special moves. -MP: Magic points. Another name for Mana. -TP: Town Portal.
All heroes start with a Scroll of Town Portal, which allows the hero to teleport back to base. Ummm… That’s all I could think of off the top of my head. If anyone asks me what a word means I will add it to the glossary.
NOTE All of the strategies that you ” ll find in the rest of the FAQ are just my or other people’s ideas. To win, I guarantee that you will have to modify the strategies. Totally feel free to add or remove units from the ones suggested, whatever. Also, don’t e-mail me that the strategies suck because you lost with them. It’s called CONSTRUCTIVE CRIT ISM. Tell me what I should change! Thanks in advance.
The Essay on Destiny of a Hero
Upon reading or watching the epic tales of heroes, it is easy to overlook the connection they all share. From his writings in, A Hero With A Thousand Faces, Joseph Campbell brings to light the journey of a hero in “the rights of passage: separation – initiation – return: which might be named the nuclear unit of the monomyth.” (Campbell, 30) The epic tale of a hero follows the universal pattern of ...
3 Okay, Frozen Throne’s been out for long enough so I’m changing this section. Now, whenever a new patch is released, I will list the updates. Note that these are ONLY THE UPDATES THAT APPLY TO THE UNDEAD IN SPECIFIC, OR ALL 4 RACES! ! ! Also, e-mail me when a new version is released. Don’t bother listing the changes.
I can just go on Blizzard’s website and get them. And also, for those of you who don’t know, a nerf is basically just a tweak on a unit, such as changing it’s HP or strength. Okay, these are for version 1. 12. (By the way, thanks to Licking for suggesting I add this section) -In the Tomb of Relics, the stock for the Rod of Necromancy has been reduced from 2 to 1.
Well that’s all. Big update. The other races got some small updates too, but this FAQ is only for Undead. // || // 4 Undead buildings are basically a mix between the Protoss and the Zerg from Starcraft. Like the Zerg’s Creep, Undead Buildings need to be made on Blight. The only exceptions are the Necropolis and the Haunted Gold Mine.
Those two building create a field of Blight anyway. Like the Protoss, Undead Buildings aren’t “built,” they are summoned. You can have one Acolyte summon one building and then move away and the building will summon itself. Therefore, you only need one Acolyte to build, as he can just run around summoning each building before the others are finished. This can be very helpful.
Now, I will go in depth describing each building, its stats, and its role. Here’s how to read each building’s section: NAME (The building’s name) ROLE (The building’s role in the scourge) GOLD (How much Gold the building costs) WOOD (How much Lumber the building costs) HP (The building’s Hit Points, or how much damage it can take before exploding) ARMOR (How much armor the building has) ground attack (How damaging the building’s ground attack is) (Averaged) air attack (How damaging the building’s air attack is) (Averaged) RANGE (How far the attack reaches) (Also, if the attack hits air units) COOLDOWN (How long between each attack) DAY SIGHT / NIGHT SIGHT (How far the building can see in the day and the night) SUMMONING TIME (How long it takes for the building to be summoned) REQUIRED BUILDINGS (Buildings that need to be summoned before this building) ABILITIES UNITS THE BUILDING CAN TRAIN, AND UPGRADES THE BUILDING CAN RESEARCH (Self explanatory) COMMENTS OTHER STUFF ABOUT THE BUILDING If one of these things doesn’t apply to the building, it just won’t be included. The Tomb of Relics (Store) is set up a little differently. It’s just a list of each item sold, the price, the cooldown between charges (if it has charges), how long before the shop gets more in stock, and a comment about each item. 4.
The Term Paper on National building code
This part of the Code deals with safety from fire. It specifies the demarcation of fire zones, restrictions on construction of buildings in each fire zone, classification of buildings based on occupancy, types of building construction according to fire resistance of the structural and non-structural components and other restrictions and requirements necessary to minimise danger to life from fire, ...
NAME: Necropolis ROLE: Command Center GOLD: 255 WOOD: 0 HP: 1500 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 120 seconds ABILITIES -TRAIN ACOLYTE: Trains an Acolyte to work for the Scourge. -BACKPACK (20 seconds) (Requires Tomb of Relics): This upgrade allows some Undead units to carry (BUT NOT USE) items. Not very useful in my opinion. -UPGRADE TO HALLS OF THE DEAD: Upgrades the Necropolis to the Halls of the Dead, which allows for the building of tier 2 buildings and units. COMMENTS The Necropolis is the Undead’s Command Center, and is therefore very important. Due to the new anti-hide-the-farm rule, which requires you to have a Command Center or else the enemies will eventually see your base, it’s important to build a Necropolis in your expansions.
Make sure to upgrade the Necropolis quickly, as its upgrades (Halls of the Dead, and Black Citadel) can actually attack enemies and are extremely durable. I don’t find the backpack upgrade very useful, but you should experiment and decide whether you like it or not. WARNING I’m just adding this because I’ve played a few Battle. net games with newbies. YOU DON’T NEED TO BUILD A NEW NECROPOLIS AT EACH EXPANSION! ! ! Remember that if you ” re new.
If you have some extra cash, you might want to build a Necropolis at the expansion farthest from your base (Although you should only have 1 or 2 expansions anyway).
That way, you can use a Scroll of Town Portal to warp there if you need to get somewhere fast. 4. NAME: Halls of the Dead ROLE: Command Center/Heavy Tower GOLD: 320 (In addition to Necropolis Cost) WOOD: 210 HP: 1750 ARMOR: 5 GROUND ATTACK: 11. 5 AIR ATTACK: 11. 5 RANGE: 80 COOLDOWN: 1 SIGHT: 120/80 SUMMONING TIME: 140 seconds REQUIRES: Necropolis ABILITIES -TRAIN ACOLYTE: Trains an Acolyte to work for the Scourge.
The Term Paper on Building Technology 2
INTRODUCTION As time evolves Construction is slowly yet rapidly developed over the past few years once mankind progresses. Construction is the art and science in forming material or immaterial objects, system or organization. Mankind depend on construction for something has to be built, whether it may be house, bridge or for the development of the country. Due to the advance change of the heading ...
-BACKPACK (20 seconds) (Requires Tomb of Relics): This upgrade allows some Undead units to carry (BUT NOT USE) items. Not very useful in my opinion. -UPGRADE TO BLACK CITADEL: Upgrades the Halls of the Dead to the Black Citadel, which allows for the building of tier 3 buildings and units. -FROST PASSIVE Adds a cold element to all of the Halls’ attack which slows down the targets. COMMENTS The Halls of the Dead is a great building. It acts as the Undead Command Center, and has its own attack (Although it’s gotten weaker over the (past few updates).
Plus, with the addition of this, you can start building tier 2 buildings, including the Temple of the Damned, the Slaughterhouse, and the Sacrificial Pit. Upgrade to this quickly. 4. NAME: Black Citadel ROLE: Command Center/Heavy Tower GOLD: 32 (In addition to Necropolis and Halls of the Dead Costs) WOOD: 230 (In addition to Necropolis and Halls of the Dead Costs) HP: 2000 ARMOR: 5 GROUND ATTACK: 14 AIR ATTACK: 14 RANGE: 80 COOLDOWN: 1 SIGHT: 120/80 SUMMONING TIME: 140 seconds REQUIRES: Halls of the Dead, Alter of Darkness ABILITIES -TRAIN ACOLYTE: Trains an Acolyte to work for the Scourge. -BACKPACK (20 seconds) (Requires Tomb of Relics): This upgrade allows some Undead units to carry (BUT NOT USE) items. Not very useful in my opinion.
-FROST PASSIVE Adds a cold element to all of the.