I. Introduction
a. According to entertainment software association gaming is a 10.5 billion dollar industry that has influenced the lives of 62% of Americans. This growing industry involves more men & women to play in the variety of new developing consoles and handheld devices. With all these new consoles and games, the introduction of many exciting accessories and devices that help gamers improve their game play will have a big market. b. As seen in Oculusvr.com Oculus Rift is a set of virtual reality goggles that will work with your computer and mobile device. c. The creator of Oculus Rift has made this device affordable for everyone to enjoy and have fun in the game. d. Oculus Rift is an amazing device for gamers that always wanted to feel like they are inside of a game.
Transition Statement: How did Oculus Rift begin?
II. Body
a. It all started with one man named Palmer Luckey.
i. Palmer Luckey is the founder and creator of Oculus Rift.
ii. Palmer Luckey is a huge gamer and thought it he could build a new device that will change his experience with gaming. 1. Luckey began the invention of Oculus Rift in his parents’ garage located in Long Beach California. 2. After he showed a prototype at age of 21 at the E3 gaming convention in 2012, Luckey founded Irvine, Calif.-based Oculus VR with Brendan Iribe, who became CEO. iii. The two launched a Kickstarter project in August 2012 to sell prototype versions of the Oculus Rift, raising $2.4 million.
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As early as 2600 BC, games are universal part of human experience and present in all countries as part their cultures. Games are usually for enjoyment, leisure, and sometimes used as educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental and physical stimulation, and often both. Games can take a variety of forms, from competitive ...
Transition Statement: Something like this seems too good to be true, but after researching how this product works, Oculus Rift will be a dream come true to all gamers in the near future. b. Picture a set of ski goggles in which a large cellphone screen replaces the glass. The screen displays two images side by side, one for each eye. A set of lenses is placed on top of the screen , focusing and reshaping the picture of each eye creating a stereoscope 3d image. i. These goggles have sensors embedded into them that monitor the wearer’s head motions and adjust the images accordingly.
1. The latest version of the Oculus Rift is bolstered by an external positional-tracking accessory, which helps track head movement more accurately. The result is the sensation that you are looking around a 3D world. 2. There are several games that you can play in Oculus rift.
ii. Andrew Webster a reporter for the verge mention in the article on February 25,2014 “Pokémon gets a virtual reality makeover for Oculus Rift” He states that Pokémon x and y , Nintendo has finally brought the long running series into the world of 3D. iii. Also, the result is a game that looks like Mashup of minecraft and gameboy game complete with big Chunky pixels. iv. The Oculus Rift team also has plans to update the virtual world with each and every Pokémon from all generations and regions in the series. The game is currently available as a free download.
Transition Statement: Now that we understand what Oculus Rift began & how it works . I will like to talk about resent new and the future of Oculus Rift.
c. Stuart Dredge a reporter for theguardian.com in the article oculus Rift on march 31 2014. he explains how facebook CEO Mark Zeckerberg was certainly excited , since he agreed to pay 2 billion dollars for the company Oculus Rift. v. ” This is just the start; after games were going to make Oculus a platform for many other experiences” wrote Zeckerberg as he announced the deal. 1.” Imagine enjoying a courtside seat at a game, studying in classroom of students and teachers all over the world or consulting a doctor face to face. just by putting goggles in your home.” said Zeckerberg 2. Oculus VR is often seen as a games hardware company, but Its founder , Palmer Luckey, has made it clear that he , too, sees a wider future for VR. vi. It’s to be known that VR has a huge potential for healthcare applications. 1. VR has potential for people who isolates in the real world, from general social anxiety to various phobias. Exposure therapy whether is snakes, rats , spider or even planes. this could be one area to benefit. 2. Luckey has mooted posttraumatic stress treatment as another, while youtube demos shows examples of VR software used to help nervous public speakers practice in front of a virtual crowd. vii. As the VR technology gets more powerful, accessible and affordable, it will spur a new wave of software and studies to understand just how effective it can be for these forms of treatment. 1. in addition , the theory is that with facebook’s resources, Oculus will be able to hire more talented engineers to improve its technology , bring it to market more quickly and affordable to everyone. 2. our parents , teenagers, and kinds will be able to experience one of the most exciting and amazing Oculus Rift games in history. III. Conclusion
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a. In an industry worth $10.5 billion, Palmer Luckey has created ripples in the virtual gaming world with the Oculus Rift goggles. The potential of Oculus Rift is vast that it ranges from games you can play , teaching students and could even help people fight their phobias. A potential so great that Facebook bought Oculus Rift for $2 billion. b. Oculus Rift is the leading edge of virtual 3D gaming. Soon everyone will be able to play virtually in their own worlds full of adventure, excitement and activity.
IV. Works Cited
http://www.theguardian.com/technology/2014/mar/31/oculus-rift-facebook-virtual-reality
http://www.edge-online.com/features/eyeing-the-virtual-frontier-the-oculus-rift-games-that-reinvent-play/#null
http://www.theverge.com/2014/2/25/5445930/pokemon-3d-oculus-rift
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