Introduction – Training – Combat – Driving – Mission 1 – Mission 2 – Mission 3 – Mission 4 – Gate-crasher – Arms Breaker – Media Trouble – Urban Shakedown – Auto Destruct – Grim Gardens – Semtex – Cop Killers – Southside – Psycho Park – Fallen – Revenge – Transmission – Emergency – Seize – Target UC – Hostage – Assault – Reckoning Get moving as soon as you’re given control of D’arci. You’re timed and the clock starts ticking immediately. The first obstacles are basically short walls. Hold [Run] to automatically climb the first two, or jump onto them if you wish. The third one is taller than the others; you’ll have to walk up to it, hold [Run], and tap [Jump] to surmount it. When you’ve cleared the third wall, run up the stairs and climb onto the next ledge, once again by running up to it, holding [Run], and tapping [Jump].
Keep running to climb onto the next precipice and be ready to jump a gap. Jump to the next platform and climb one of the ladders by running into it and holding down [Run]. D’arci will climb to the top, where she’ll face a chain-link fence. Climb over the fence. The next obstacle simulates an unkempt warehouse. Some of the boxes are stacked three high, but you only have to climb over two tiers.
Run forward, climb onto a crate, and climb up to the next level. Run straight ahead to the opening in the wall beyond the crates, letting yourself drop off of the crates at the far end. Continue on through the gap in the wall. Don’t just run off of the edge; jump up and grab the line above you. D’arci will hang on and slide to the bottom. You’ll land at the bottom of a short flight of stairs.
The Term Paper on Running Head Systems Thinking Approach To Information Needs
Running head: SYSTEMS THINKING APPROACH TO INFORMATION NEEDS Systems Thinking Approach to Information Needs September 9, 2009 Systems Thinking Approach to Information Needs Introduction Although there are close to unlimited number of business management trends nowadays, the concept of incorporating systems frameworks into organizations is still very popular. Unlike other approaches, systems ...
Beyond it are two parallel rows of crates, perpendicular to your path. Run to the top of the stairs and, without slowing down, jump to the row of crates ahead and then to the next one. From the second row of crates, leap straight at the net-covered wall. Keep your finger or thumb on the [Run] control. Climb the net to the top of the wall. You’ll have to jump from the top of the wall onto a stack of crates, onto another stack, and onto the next wall. If you miss, there’s a crate up against the far wall that you could use to climb up, but that will cost precious seconds. Once you’ve mounted the next wall, you’re faced with a network of narrow bridges.
A fall from one of them won’t hurt you and ladders are provided at intervals to allow you to climb back up, but that would waste time. Just be doubly careful as you run along the narrow catwalks. Once you clear the bridges, you’ll be coming up to the grand finale. The tower ahead of you is lined with ledges. You’ll have to run along each ledge, looking for higher ones that you can climb onto. Your goal is to climb to the platform with the switch. The path up is fairly linear, so it won’t be hard to navigate; it will be a challenge to run along the narrow ledges without accidentally falling off, though.
When you’ve made it to the top, run over to the switch. Stand facing