Violence in Mass Media
I. Introduction
a. Startling or interesting fact
Viewing video violence activates specific areas of the brain that are known to be involved in recognizing, remembering and rehearsing or activating aggressive behavior. b. Appropriate quotation
“Children respond to video violence by activating areas of the brain involved in fear response”.
c. Background information
violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, rewards players for simulating violence, and teach children that violence is an acceptable way to resolve conflict. d. Thesis Statement
Violence in mass media, such as videogames, with research from over the years about brain response to viewing violence so called “entertainment violence” are from entertaining it’s a serious source of violence in society. II. Body Paragraph 1
a. First reason behind your answer to topic question
Violence video games are taking a toll on children’s social development. b. Expanded reason
Kids are less likely to co-operate with others.
The Essay on Video Game Children Games Violence
Gregg Easterbrook writes, "Children who don't yet understand the difference between illusion and reality may be highly affected by video violence" (467). This quotation suggests that children who are not taught the difference between right and wrong, and good or evil will not understand the difference of illusion versus reality. Because of this, parents should educate their children on violence so ...
c. Quote summary
“Media violence may predispose young people and adolescents not only a greater health risk behavior, but also toward tension and conflict in their social interaction with others”. d. Expand how quote works toward answering question
Children single themselves out from others.
e. Expand more how quote works toward answering question
This shows that children inherit aggression which makes it difficult for them
to interact with their peers. f. Relate information to thesis statement
Violent video games take a toll on children’s social development by arousing aggression, which causes difficulty in interacting with their peers.
III. Body Paragraph 2
a. Second reason behind your answer to topic question
Violent video games are taking a toll on children’s mental development. b. Expanded reason
It desensitizes it’s viewers to the horrors of real-life violence, arouses the aggressive and violent impulses that lie dormant in every human heart. c. Quote summary
“Violent video games imply that human life is arbitrary, hostile and cruel, that others are enemies, that life is welfare and only the violent survive”. d. Expand how quote works toward answering question
Children will imitate what they see.
e. Expand more how quote works toward answering question
This shows that children are more likely to imitate what is being portrayed in the games. f. Relate information to thesis statement
Violent video games take a toll on children’s metal development by making them think it’s acceptable to use violence to solve problems. IV. Body Paragraph 3
a. Third reason behind your answer to topic question
Violent video games take a toll on children’s physical development. b. Expanded reason
It conveys the impression that violence is an acceptable way to resolve conflict. c. Quote summary
“A study of adolescents finds that violent video games stir up the brain’s emotional response while reducing activating in regions linked the self-control. d. Expand how quote works toward answering question
Kids are more likely to inherit aggressive behaviors.
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e. Expand more how quote works toward answering question
This shows that children will more likely inherit aggressive behaviors. f. Relate information to thesis statement
Violent video games take a toll on children’s physical development by more than likely accompanying the inheritance of aggressive behavior. V. Conclusion
a. Main ides of paragraph 1
As kids are playing violent content, they are becoming more aggressive, and that aggression is making it difficult to interact with their peers. b. Main idea of paragraph 2
Repeated playing of violent video interaction leads to a desensitization to the infliction of pain and suffering. c. Main idea of paragraph 3
Violent video games appear to install poor attitudes in children when it comes to their own health, while promoting risky behaviors. d. Restate thesis
Violence in mass media, such as video games, with research from over the years about brain responses to violence so called “entertainment violence” are far from entertainment, it’s a serous source of violence in society, because it takes a toll on children’s social, mental and physical development. e. Explain how thesis have been proven and how you have answered topic question All the factors and research show evidence that violent video games are a serious threat to society and precautions must soon be taken.