Many times in stories, authors will use the setting to set the stage for the story. The setting is like the foundation of the story, and without one the story seems merely lost. Quite often the setting will build up the story and affect the characters, and the characters behaviors. Against the backdrop of a Holocaust concentration camp, Ozick produces two static characters whose lack of development throughout the story emphasizes the theme of overwhelming hopelessness. In The Shawl Rosa, her infant daughter Magda, and her fourteen year old companion Stella are Jews interned in a concentration camp during World War II. Amazingly the infant Magda has survived with her mother, hidden and protected in a shawl.
If the Nazis ever learn of her existence she is certain to be killed. The Setting of this story sets the reader up for a sad story. Just by knowing the story takes place in a concentration camp, the reader immediately feels sorrow for these three characters. The story starts off with the 3 characters walking down a dirt path. The story is written in 3 rd person limited, so you can only get into the characters thoughts at certain times. You can tell by Rosa’s thoughts of leaving Magda on the street for someone to find, that she is very disgruntled and not thinking very clearly.
The story tells about Magda’s attachment to the shawl, and how it eases her and gives her peace. Throughout the walk down the road, you see that both Rosa and Stella are both envious of Magda’s relationship with the shawl, and both of them at times ponder about taking the shawl for themselves. Throughout the walk the two older women get paranoid in a sense and both are jealous of Magda. They see how peaceful Magda is with the shawl, and it is killing both of them inside.
The Essay on The Story Telling and Character Design Elements in Max Payne
The elements of story telling and character design are central to the worldwide sensation that is Max Payne by Remedy Entertainment, gaining thousands of players made available for various gaming consoles, Max Payne 2: The Fall of Max Payne, and consequentially to a film adaptation of the game that has currently been released in theaters. Other elements of Max Payne, most especially the gameplay ...
During the whole story, these thoughts and emotions are going through both Rosa and Stella’s mind. Later in the story, Stella steals the shawl away from Magda. Magda now starts to behave peculiar like the two women before. She is no longer silent and mute, she now walks on her own and is crying. However, later Rosa steals the shawl back from Stella for herself. “She could fly, she was only air-into the arena.
The sun heat murmured of another life, of butterflies in the summer.” As you can see this shawl was powerful to them, and with it they seemed in their own imaginary world. These thoughts and feelings are not ones from a healthy human being. It was this time of tribulation and hard times that made these girls so attached to such a simple item. These characters had nothing, they were in a concentration camp, and the shawl was the only thing they could rely on, so they made this shawl their dream.
If this story would have had a different, or more peaceful setting, then these characters may have been able to establish more character traits. However due to the concentration camp background, these characters had absolutely nothing, but a shawl. Therefore, the setting was a crucial part of this story. The setting also affected the characters behaviors and thoughts. There is not a time in this story, when these characters undergo a change, instead they remain disillusioned and attached to this shawl. As you can see, the backdrop of a Holocaust concentration camp, Ozick produces two static characters whose lack of development throughout the story emphasizes the theme of overwhelming hopelessness..