Videogames Benefits
Computer gaming has become a $25 billion-a year entertainment business behemoth since the first coin-operated commercial videogames hit the market 41 years ago. In 2010, gaming companies sold 257 million videos and computer games, according to figures compiled by the industry’s trade group, the Entertainment Software Association. Every year the importance of videogames are increasing. When anything getting more popular and main stream, it is normal to bring some controversy with its success. But, this very few negative outcomes should not discredit the many benefit that videogames offer.
In essay, “Just One More Game . . . : Angry Birds, Farmville, and Other Hyper addictive Stupid Games.,” Sam Anderson concludes that video games are stupid, addictive and time wasting nonsense. The author used his personal experience to show how videogames controlled his life. It is apparent from the essay that Anderson has reached the point where he lost free will to when to stop playing the game. While it’s dangerous and destructing the author experience with videogames, but balanced and planed videogame benefit a lot. Contrary to Anderson claims, there are many ways that videogames provide benefits for peoples. Videogames, played on plan, are invaluable tools for people as entertainment, good educational medium and brain development.
The Essay on Violent Video Games And Their Effects
It’s a highly debated subject by politicians, doctors, and parents to ban violent video games. There have been a number of accounts where adolescents cause mass murder. Police Officers and doctors concluded that they were influenced by violent video games. The game “Doom” was played by Eric Harris and Dylan Klebold before they went on a shooting and bombing spree at their high school, Columbine ...
As entertainment medium, video games provide better alternatives of recreational media for all ages of people. Most opponent of video games argues that videogames waste
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time unnecessarily. It is not only video games, but spending too much time on any activity without plan is unnecessary. For everything there is a time, there is a time for study, there is a time for work and there is a time for play. In contrast to very damaging bad habits that affecting young people these days, video games don’t inflict serious harm as smoking-cigarette, drinking alcohol, or hanging out in street. When there is no available entertainment, kids forced to try different way of entertaining themselves. Playing video game is very entertaining. The challenge to win the game, the satisfaction of finishing one level of the game, and to reach the end level of the game makes the process enjoyable. There are many levels in typical video games. Each level has different levels of difficulties. These levels occupy wandering kids mind focused on the game. The author only emphasize on the negative side effect of videogame addiction. But, if anything done without balance could be addictive. It’s individual’s responsibility to balance their recreation time with their other life duty.
Designed specifically for educational purpose, educational video games provide a good way for teaching peoples easily. In his essay, Anderson writes, “Today we are living, for better and worse, in a world of stupid games.” Unlike the author claims not all games are stupid. There are plenty of games that teach skills that employers want: analytical thinking, team building, multitasking and problem solving under pressure. Unlike humans, videogames never lose patience. And they are second nature to many kids. There are lots of things that could be learned with video games. For instance typing words on computer, playing piano, developing vocabulary and mathematical skill are some of them. For instance simple videogames displaying the picture and black space to be filled by the player teaches how to spell word correctly. Since video games are not like people, they don’t get
The Essay on The Game Epidemic Games Video Storyline
Andrew, Chuck, and Kevin played all night and skipped class the next day. They, along with thousands of others across the country, purchased Halo 2 at midnight the day the much-anticipated game was released in stores. Students and company employees called in sick that next day claiming the Halo 2 flu as their reasoning. Halo 2 is only one of a multitude of games distributed for use on Microsoft's ...
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tired or emotional, so it is possible to play one game again and again till the player achieves skill in that particular game.
In addition to being excellent entertainment and educational media, video games are good tool for developing cognitive and coordination skills. Recently videogames has gained lots of bad rap as causing inactivity and obesity on teenagers, but the new games that coming out recently are more demanding physical activity. The famous videogame maker, Nintendo, has released a new console called WII. This console mostly played by rapid hand and leg movements and usually players should stand up and actively move their bodies. These repetitive body movement help body and brain coordination. Videogames can change a person’s brain and, as researchers are finding, often that change is for the better. A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide ranging, from improved hand-eye coordination in surgeons to vision changes that boost night driving ability. Videogames are effective tools for learning resilience in the face of failure. By learning to cope with ongoing failures in games, children build emotional resilience they can rely upon in their everyday lives. Brain is like a muscle. Use it or loose it. If muscle not used it get shrinks. Like wise, brain needs constant challenge. When playing videogames there is always challenge to solve. These challenge create more neuron connection in the brain.
Another stereotype the research challenges is the socially isolated gamer. More than 70 percent of gamers play with a friend, and millions of people worldwide participate in massive virtual worlds through video games such as “Farmville” and “World of War craft,” the article noted. Multiplayer games become virtual social communities, where decisions need to be made quickly about whom to trust or reject and how to lead a group. People
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who play video games, even if they are violent, that encourage cooperation are more likely to be helpful to others while gaming than those who play the same games competitively, a 2011 study found.
The Effects of Heroin on a Person’s Brain and Body: a Literature Review
The Effects of Heroin on a Person’s Brain and Body: A Literature Review Heroin, also known as diacetylmorphine, is an illegal drug in the United States and many other countries. Heroin has devastating results on the brain and body. This paper looks at heroin’s history, its consequences on the brain and body, addiction possibilities, and available options for treatment for heroin abusers. What is ...
Whether its use as entertainment medium, educational tool, or brain developing skills, videogames contribute a lot for humanity. While it is true spending days and nights on videogames could be unproductive and wasting precious time, but playing videogames on leisure time and on plan do more benefit than harm.
Works Cited
Anderson, Sam. “Just One More Game . . . : Angry Birds, Farmville, and Other Hyper addictive
Stupid Games.” The Norton Field Guide to Writing with Readings. Bullock, Richard,
and Maureen Daly Goggin. Third Edition. New York: Norton, 2013. 64. Print.
Hotz, Robert . ” When Gaming Is Good for You.” The Wall Street Journal WSJ
Web. March 13, 2012.