Introduction: According to certain people, violent video games should be banned; they feel that they are the reason of today’s violence amongst children. But I strongly disagree with them. Like movies, music and any other form of art, video games are there to entertain people and enjoy, not confine. What most people fail to realize today, is that the video game industry, similar to the film industry, is well controlled with a strict code of parental guidelines already in place. Just because video games show violence does not mean they should be banned. Video games bring many benefits such as: increasing self-esteem, reducing pain, encouraging teamwork and it’s beneficial to the economy.
Paragraph 1: Today, the debate to ban violent video games is highly increasing in popularity. Video games that have violence in them such as Call of Duty, Gears of War or Grand Theft Auto, might be banned for showing mature content. Video games sold in the United States reach retail sales of twenty one billion dollars a year. If they are banned, the economy can lose an exceedingly amount of profit, and not to mention, a lot of mature adults would be extremely angry.
Paragraph 2: When people say that video games are very influential on the youth of today, they are probably right. But this can be easily solved if parents actually pay attention to the age restriction instead of complaining. Violence in also shown in a video game, but, thinking about it, it is shown on many things. Such as TV shows, movies, news, etc. etc. 0Violence in video games can make people feel more aggressive, but, isn’t it better to express anger virtually in a video game, where nobody is getting hurt, than to express anger by knocking someone off with an angry punch? I think so.
The Term Paper on Do Violent Video Games Make People More Aggressive?
Video games are something I have become very accustomed to. I am constantly running to the store to purchase whichever is the current hottest video game out for my husband and children. I do not purchase anything that I would classify as a violent video game. However, I do purchase wrestling and fighting games; which to some, those games may actually be qualified as violent. Many times children ...
Paragraph 3: Introduction: According to certain people, violent video games should be banned; they feel that they are the reason of today’s violence amongst children. But I strongly disagree with them. Like movies, music and any other form of art, video games are there to entertain people and enjoy, not confine. What most people fail to realize today, is that the video game industry, similar to the film industry, is well controlled with a strict code of parental guidelines already in place. Just because video games show violence does not mean they should be banned. Video games bring many benefits such as: increasing self-esteem, reducing pain, encouraging teamwork and it’s beneficial to the economy.
Paragraph 1: Today, the debate to ban violent video games is highly increasing in popularity. Video games that have violence in them such as Call of Duty, Gears of War or Grand Theft Auto, might be banned for showing mature content. Video games sold in the United States reach retail sales of twenty one billion dollars a year. If they are banned, the economy can lose an exceedingly amount of profit, and not to mention, a lot of mature adults would be extremely angry.
Paragraph 2: When people say that video games are very influential on the youth of today, they are probably right. But this can be easily solved if parents actually pay attention to the age restriction instead of complaining. Violence in also shown in a video game, but, thinking about it, it is shown on many things. Such as TV shows, movies, news, etc. etc. 0Violence in video games can make people feel more aggressive, but, isn’t it better to express anger virtually in a video game, where nobody is getting hurt, than to express anger by knocking someone off with an angry punch? I think so.
The Essay on Video Game Violent Media Violence
Understanding the Problem "Video games are not the source of violence in our society", says the president of the Interactive Digital Software Association Doug Lowenstein, "That's like blaming illiteracy on television. It's time we look at availability of guns and dysfunctional families as the source of violence-not games (Goodstein)." Entertainment producers argue that it is not their ...