It’s getting late. Around 11: 30 PM. I know I should be getting to bed soon; I have to get up at 8: 00 AM to get ready for class. But, I figure I’ll just pop FIFA 2004 into my PC and play for a little bit.
Just to get past the next section. I’ll save at the next save point, turn it off, and go to sleep. Video games are one of my favorite pastimes. I enjoy playing any kind of video game as long as it’s fun and has an interesting concept.
Over the years video games technology has improved immensely. Since the early days of Pac-Mac, video games have become more realistic and interactive. The first thing that captures my attention about a game is its graphics. I love a game that looks nice. A story that pulls you into another world is also very important.
Is important to have that connection with the character you ” re moving around your screen. How you move that character, game play, is also extremely important. So what makes a good video game? For many people video games are a matter of tastes. While some people prefer adventure games such as Super Mario and Zelda I like realistic games such as Grand Theft Auto and FIFA soccer.
A great game doesn’t need to have the most incredible graphics or the best sound. All a game needs to keep you playing is a good concept. One thing that draws me into a game is the storyline. The story must keep you on your toes, waiting for what will happen next. The story must keep you interested and make you want to play.
The Term Paper on Hypertext Games or Stories: Patchwork Girl
Information or messages may be communicated in so many ways depending on the conditions inherent within the various situations or environments wherein the process of communication shall take place. Determining the various ways or means by which information or messages, particularly facts and realities, are communicated is extremely significant not only because important information embedded within ...
If the story doesn’t capture you, then there’s no real motive to play. An interesting story is what gets you coming back for more. There has to be a purpose to the game, whether it’s a money reward, new weapons or unveiling a new level. The story is what has the most effect on a viewer; an original plot with a few twists and some dramatic moments usually does it for me.
The first thing that always catches my attention in a game is the graphics. Whether a person searches for good looks in a game or not, if the game does look good, it will be remembered. While graphics, and to a lesser extent sound, are advertised excessively by the media and game publishers, no game can be based purely on spectacular graphics. Graphics can do a great deal to increase the fun factor of a good game. Sound and music also play a very important part in establishing the mood and drawing the player into the game’s universe. Perhaps the main criteria I look for is game-play.
Game play includes, the way the controls work with the character onscreen, the way the character interacts with the environment, and the way this interaction makes the person playing feel. These feelings can range anywhere from pleasure or satisfaction to frustration and anger. A really good game will make you sympathize with your character. However, in the end, what makes a game a success is people playing it. A great video game must have that special something to keep players coming back for more. A good story is a definite must have to keep players interested in the game.
Otherwise there is really no point of playing other than just going around killing people for example. Another criteria is good graphics, although is not always necessary it will add on to the over all realism of the game. Last but not least is the game-play or the overall feel of the game. This along with the storyline is a must have, if the controls are hard to figure out or the characters aren’t easily maneuverable then its major setback..
The Essay on Suspension Of Disbelief Author Story Character
Suspension of Disbelief An author can encourage us to suspend our disbelief or purposely discourage us to do so. A good example would be the way an author describes something to us. For example, if an author vividly describes an event, a setting, or a character this would be effective in suspending the reader s disbelief. I thought Edgar Allan Poe did a very good job in the Tel-Tale Heart, of ...