Week 1: Begin thinking of a business problem that could be solved with a technology solution for a company or organization you are familiar with. Use the Q&A Forum to ask questions and discuss your ideas about the project. See the Course Project Technical Areas for ideas.
Week 2: Complete the Course Project Proposal using this format:
Course Project Proposal (1-2 pages, 75 points, due week 2, properly cite any external sources used)
Cover page
1. Subject of Course Project
2. Business problem statement
3. Name of the company or organization
4. Brief description of proposed solution
5. General benefits it will provide the organization
6. Audience to whom you are presenting the recommendation(s)
George Mason University hosts this youth-based program in which the primary goal is to increase motivation, achievement, and exposure to STEM content of students from urban public schools by having them work with scientists and experts to design and build educational games that can be utilized by other students and teachers. The project is a partnership between George Mason University and McKinley Technology high school in Washington, DC. It will include 100 high school students from McKinley and other high schools and 100 middle school students from urban schools. During the academic year the project proposes a 3-week gaming camp which meets four hours each day while the academic year activities include 24weeks of activities for three hours each week.
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To What Extent Should High School Students be allowed to Exercise Freedom of Speech While on Campus I think that nowadays to deal with an issue of students free speech rights is a tough problem for High School administrators. The matter is that students free speech is protected by the First Amendment. Thus it means that students are allowed to exercise free speech while on campus. But what should ...
The project introduces fundamental concepts of IT as students develop human animation, multimedia authoring and rapid game prototyping using 3D tools. The project will include hands-on, inquiry-based activities with a strong emphasis on non-traditional approaches to learning and the intensive use of information technologies such as: web-based programming, GIS, architecture, database management, motion capture, LAN network management. The project targets urban traditionally underrepresented students from the Washington, DC area with the vision of being a model for other distance learning efforts.